전설의 귀환 한계를 넘어

한 시대를 풍미한 전설적인 MMORPG 네오 라그하임으로 새롭게 부활합니다.

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게임 가이드 & 백과사전

강화 및 업그레이드 • 레벨 티어

1~180레벨 장비 강화 안내

180레벨 이하 장비의 강화 재료, 비용 및 상세 강화 테이블.

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Gem and Enhancement

Enhancement for Items 180-
Item enhancement using Gems (Amethyst to Emerald)
You can enhance weapons and armor by inserting Gems.
  • You need a Gem that matches the item’s level.
  • Rough Stones must be processed into Gems before they can be used.
  • Enhancement is up to +5.
  • The required number of Gems increases by stage: 1 Gem for +1, 2 Gems for +2, and so on.
    • When you insert 1 Gem toward +2, this state is called “+1.5”.
    • Similarly, there are states like +2 / +2.33 / +2.66 / +3 / +3.25 / +3.5 / +3.75 / +4 / +4.2 / +4.4 / +4.6 / +4.8 / +5.
  • The success rate for +1 is almost 100%, but it decreases as you upgrade further.
  • Be careful when enhancing to +5: on failure it resets to +0.
Enhancement Required Gems On failure
+0 → +1 1 Inserted Gem disappears / remains at +0
Success rate: 99.5%


+1 → +2 2 Inserted Gems disappear / remains at +1
Success rate: 80%
+2 → +3 3 Inserted Gems disappear / remains at +2
Success rate: 60%
+3 → +4 4 Inserted Gems disappear / remains at +3
Success rate: 40%
+4 → +5 5 Inserted Gems disappear / resets to +0
Success rate: 20%
Place the Gem on the item you want to enhance while it is equipped. The above shows the state where the second Gem has been inserted to enhance a +2 item to +3. After this, you insert one more Gem to attempt +3, or it may fail.


Memo
・ Enhancement growth rate for Amethyst–Emerald enhanced weapons/armor (except staves)
+0: 100% +1: 112% +2: 126% +3: 144% +4: 168% +5: 200%
・ Enhancement growth rate for Diamond-class enhanced weapons/armor (except staves)
+0: 100% +1 to +15: +10% × enhancement value
・ Enhancement growth rate for Regent Diamond-class enhanced weapons/armor (except staves)
+0: 100% +1 to +20: +11% × enhancement value
・ Staff enhancement
Up to Emerald: % = Base + [Base × (12・26・44・68・100) / 57]
Diamond: % = Base + [Base × enhancement value × 10] / 57
Regent Diamond: % = Base + (enhancement value × 26)