War Castle: Lost Realm (Dekadi)
Visão Geral
War Castle: Lost Realm is a guild-based siege event designed for mid-level characters. Two temporary factions, GAMMA and DELTA, fight for control of the castle by breaking defenses and capturing the Crystal platform.
This guide explains eligibility, how to join a faction, what happens before and during the war, how victory is decided, and how rewards are redeemed.
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Eligibility and How to Join
- Recommended Level Range: 10 to 149.
- Participation: You must be affiliated with GAMMA or DELTA to remain in the castle during the war.
- Registration NPC: Talk to the Dekadi Guild Master at [674, 717] to join/confirm your faction before the war starts.
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Dekadi Guild Master (NPC)
Participation Rules
- If you leave your current guild, you may need to wait before joining another (server rules may apply). Plan your participation ahead of time.
- Faction registration is handled through the war NPC. Make sure you are assigned to GAMMA or DELTA before the war begins.
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Before the War
- About 1 hour before the war, system messages begin appearing on related maps (Lost Realm and Dekadi Plain).
- Before the war begins, players can join/organize factions. Once the war starts, faction changes are typically restricted.
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During the War
- When the war begins, players who are not registered to GAMMA or DELTA are moved to the training camp area in Dekadi Plain [920, 620].
- Warp/portals into the war map may redirect non-participants to the training camp.
- Participants display distinct faction colors/markers for faster identification.
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Training Camp and Faction Marks

Training camp (NPCs and warp gates)
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GAMMA mark (yellow)
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DELTA mark (red)
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War Objectives and Rules
Time Limit
- Base duration is 30 minutes.
- If the Crystal sequence is completed, an additional time window may apply (total up to 45 minutes depending on the phase).
How to Win (Crystal Sequence)
- During the war, 3 Crystal Guard Towers appear near the castle area (around [600, 695]). The attacking side must destroy these first.
- After the 3 towers are destroyed, the Crystal Seal Tower (the Crystal platform objective) becomes the focus.
- Control is determined by the final successful break/claim sequence on the Crystal objective.
- The Crystal bearer gains strong offensive power but becomes easier to kill (high risk, high reward).
- If the Crystal bearer leaves the area, they can be pulled back toward the castle heart (warp gate near [660, 650]).
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Key War Elements

Destroy all 3 Crystal Guard Towers
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Capture the Crystal objective
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Victory, Scoring, and Voting
- If time ends and the Crystal objective is not completed, the defending/holding guild may win by default.
- If the Crystal objective is completed during the war, the result can be determined by a score/vote system.
| Action |
Score (Attacker) |
Votes |
| Defeat a member of the faction currently holding the Crystal objective. |
6 |
5 |
| Defeat a member of the attacking faction while you are holding the Crystal objective. |
10 |
0 |
| Defeat the Crystal bearer. |
50 |
10 |
| Crystal bearer is defeated by a member of the same faction (failure). |
100 |
5 |
| Every 3 seconds, the faction holding the Crystal gains points. |
1 |
- |
| Bonus points for holding the Crystal at the 30-minute mark. |
600 |
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| Bonus points if war is extended and your faction still holds the Crystal. |
300 |
- |
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After the War
- Winning guild members may display a special crown/title effect depending on server settings.
- The next war time is scheduled automatically. You can check upcoming dates and times via the war NPC.
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Rewards and Gift Tickets
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Participants from the winning side can receive Gift Tickets that can be exchanged for random rewards. The ticket type and quantity may depend on participation and faction balance.
- Reward NPCs may appear in Lost Realm (around [645, 697]) or Laglamia (around [720, 747]) and are often labeled with "Gift".
- Tickets must be redeemed within 4 days (otherwise they can no longer be exchanged).
Ticket Types
- Free Gift Ticket: typically bound (cannot be dropped/traded/warehoused). Can grant buffs such as ATK/DEF/EXP x2.
- (S) Free Gift Ticket: may be sellable depending on configuration, and can award level-ups, EXP bonuses, or currency (varies by level range).
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Important Note (EXP Rewards)
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EXP rewards are applied proportionally. Example: if you need 1000 EXP to level and you currently have 300 EXP, a 50% EXP reward grants 500 EXP, resulting in 800 total.
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